The UI rarely holds your hands during investigations, and it encourages to investigate freely (to an extent, of course), which allows the main character, Izy, to follow up on leads, analyze chemicals, and even delve deep into internet presence of a suspect in whatever order they desire. While Song of Farca doesn’t do anything revolutionary with its gameplay loop, there is something particularly captivating about it. The UI is also split into two different screens, one being Izy’s apartment, and the other being her desktop, and that is basically what you will be perusing throughout your cases. What stands out at first glance is the UI and the almost Faustian vow to immersion, what with having the player unable to interact with the UI if Isabella, Izy for short, is away from the computer These little tidbits usually happen in between cases, and while it can be a little tedious at times, it usually does service to the protagonist a s it shows what she does in her daily-life (it also gives us little interactions with Izy’s disabled pooch, Scooter, who is just plain out adorable). You play as Issabella Song, a Farcan immigrant convicted of an assault charge and placed under house arrest, and home is where you will remain throughout the game. Developed by Wooden Monkeys and Published by both Alawar Premium and East2West Games respectively, Song of Farca is a hybrid mystery /puzzle game that leans heavily into a prepubescent cyperpunk-ish world, and at once it entices the player with free-form gameplay loops and enthralling storylines. Have you been looking for games that teeter towards cyberpunk-esque worlds ? Or something more akin to LA Noire with myriads of mysteries waiting to be uncovered? If you answered yes to any of these questions, bonus if you said yes to both, then Song of Farca is perfect for you.
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